At fifth level, Artillerists can also learn how to turn any wand, staff or rod into an arcane firearm. They also learn how to craft a magical Eldritch Cannon of either small or tiny size, with the tiny cannon becoming a handheld weapon that can be fired into the distance. At third level, they gain access to a number of useful spells like Thunderwave, Fireball, Wall of Fire, Wall of Force and Cone of Cold. I personally find thief better, but arcane trickster is usable. Merging Arcane Trickster with the Artillerist Specialist subclass for Artificers creates a crafty distance fighter capable of crafting projectiles and explosives that can be hurled from afar to make a big impact. TheBlueFox is right, there are a lot of spells in the game that are beneficial to rogues with 8 intelligence, but with the band of Intellect in the game at early levels any player can have 18 int which opens even more options for an arcane trickster. Their Mage Hand creates an invisible version of the spectral hand that can be used to stow objects, pick up objects or pick locks and disarm traps from a safe distance. Arcane Tricksters can learn up to 13 spells from the Wizard's spellcasting list, reaching fourth level spell slots at higher levels. Assassin: Masters of infiltration, disguise, and dealing high-damage sneak attacks at the beginning of combat. ![]() ![]() Arcane Trickster: Use illusions and enchantments to confuse and outsmart your foes. ![]() The Arcane Trickster Roguish Archetype combines really well with the Artificer class. Roguish Archetype: Rogue subclasses are briefly summarized below.See my Rogue Subclasses Breakdown for help selecting your subclass.
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